Skill Trees :(
Not a fan of the current skill tree system. Its slow and players can't really test builds with skills until they are higher level. Other games offer a skill/perk system that has restrictions/gating but is more open. Example: Roar, currently us a Tier 9 skill which means I think I can't get until past level 15.Instead Roar can be selected, with the restriction being 15str required for 1st pt, 20str for 2nd point, and 25str for 3rd point. This would allow for players to have more unique skill build outs and to test different strategies.
An Anonymous User 9 days ago
Skill Trees :(
Not a fan of the current skill tree system. Its slow and players can't really test builds with skills until they are higher level. Other games offer a skill/perk system that has restrictions/gating but is more open. Example: Roar, currently us a Tier 9 skill which means I think I can't get until past level 15.Instead Roar can be selected, with the restriction being 15str required for 1st pt, 20str for 2nd point, and 25str for 3rd point. This would allow for players to have more unique skill build outs and to test different strategies.
An Anonymous User 9 days ago
Bring back Avatars
In the old game we could change our gladiator features/face. Is it possible to bring this to the new game?
An Anonymous User 9 days ago
Bring back Avatars
In the old game we could change our gladiator features/face. Is it possible to bring this to the new game?
An Anonymous User 9 days ago
Separate message boards
The combat spam hides messages we receive, would it be possible to separate combat, messages and maybe include the ability to directly message other players?
An Anonymous User 15 days ago
Separate message boards
The combat spam hides messages we receive, would it be possible to separate combat, messages and maybe include the ability to directly message other players?
An Anonymous User 15 days ago
Questing
New system where a player can take on a quest, where they begin with a standard deck of actions and equipment. Player traverses a map, where they can fight and earn new cards and equipment. Shops, random encounters and boss fights will be part of the quest. The goal is to make it through as many stages as possible, without losing a fight. This is considered a black-box challenge, where your current progression with your character does not impact/matter. This is a challenge where all players are on the same level.Basic starting deck to startBasic equipment to startPlayer can choose a path to traverse on the mapFights will have multiple enemies withinWinning fights rewards player with a random choice of equipment and cards they can pick from to add to their current deck/equipment. Relics can also be earned this way, though they are more rare.Shops can be visited to buy cards and equipment or to sell itemsEach stage ends with a boss fight, upon winning allows player to move to next stageTraversing the map requires willpower. Running out of willpower will harm your character until you can gain more back. Shops allow you to replenish willpower and also completing a stage will refresh a portion of your willpower.Losing a battle (vigor falls to 0) or running out of willpower and suffering enough damage to reduce your vigor to 0, will cause your quest run to be over. You will start over.A special type of territory map will display who is the furthest in their quests, providing daily rewards to that player. Multiple territories will eventually be opened.
Claude Wild 16 days ago
Questing
New system where a player can take on a quest, where they begin with a standard deck of actions and equipment. Player traverses a map, where they can fight and earn new cards and equipment. Shops, random encounters and boss fights will be part of the quest. The goal is to make it through as many stages as possible, without losing a fight. This is considered a black-box challenge, where your current progression with your character does not impact/matter. This is a challenge where all players are on the same level.Basic starting deck to startBasic equipment to startPlayer can choose a path to traverse on the mapFights will have multiple enemies withinWinning fights rewards player with a random choice of equipment and cards they can pick from to add to their current deck/equipment. Relics can also be earned this way, though they are more rare.Shops can be visited to buy cards and equipment or to sell itemsEach stage ends with a boss fight, upon winning allows player to move to next stageTraversing the map requires willpower. Running out of willpower will harm your character until you can gain more back. Shops allow you to replenish willpower and also completing a stage will refresh a portion of your willpower.Losing a battle (vigor falls to 0) or running out of willpower and suffering enough damage to reduce your vigor to 0, will cause your quest run to be over. You will start over.A special type of territory map will display who is the furthest in their quests, providing daily rewards to that player. Multiple territories will eventually be opened.
Claude Wild 16 days ago
Arena Wagers
Allow for players to open a challenge and provide a wager (such as coin or gems). Accepting the challenge means you accept the wager. Winner is rewarded the winnings.
Claude Wild 16 days ago
Arena Wagers
Allow for players to open a challenge and provide a wager (such as coin or gems). Accepting the challenge means you accept the wager. Winner is rewarded the winnings.
Claude Wild 16 days ago
Wanted/Bounty
System that will allow for players to place a bounty upon another player. First person to defeat them is rewarded the bounty.
Claude Wild 16 days ago
Wanted/Bounty
System that will allow for players to place a bounty upon another player. First person to defeat them is rewarded the bounty.
Claude Wild 16 days ago
FFA Dungeons
Allow for multiple players to be within the same dungeon and to engage in combat. People defeated in the combat will be removed from the dungeon.
Claude Wild 16 days ago
FFA Dungeons
Allow for multiple players to be within the same dungeon and to engage in combat. People defeated in the combat will be removed from the dungeon.
Claude Wild 16 days ago
Share a Challenge
It would be cool if a user could copy a link to a challenge, and send it directly to a friend via text message!
Mike Estes 17 days ago
Share a Challenge
It would be cool if a user could copy a link to a challenge, and send it directly to a friend via text message!
Mike Estes 17 days ago