In Review
16Under consideration
Skill Trees :(
Not a fan of the current skill tree system. Its slow and players can't really test builds with skills until they are higher level. Other games offer a skill/perk system that has restrictions/gating but is more open. Example: Roar, currently us a Tier 9 skill which means I think I can't get until past level 15. Instead Roar can be selected, with the restriction being 15str required for 1st pt, 20str for 2nd point, and 25str for 3rd point. This would allow for players to have more unique skill build outs and to test different strategies.
Arena Wagers
Allow for players to open a challenge and provide a wager (such as coin or gems). Accepting the challenge means you accept the wager. Winner is rewarded the winnings.
Share a Challenge
It would be cool if a user could copy a link to a challenge, and send it directly to a friend via text message!
Achievements
An achievement board for players to know when they accomplish certain tasks.
Sell Actions
Allow for players to sell Action cards for coin.
Wanted/Bounty
System that will allow for players to place a bounty upon another player. First person to defeat them is rewarded the bounty.
Daily Quests
Perform a random assortment of tasks each day that provide a reward
Adding stats points
I have 92 stats points but could add them on any stats, can someone help me please I’ve try couple things folks says on the tribune but didn’t work either
Ludus - Defense System
Would require some changes to Followers, mainly in how to gain them. Gladiator would now have a Ludus they can build up, which will provide some advantages, mainly passives and gaining items such as material gains, followers, coins, gems, and Runes. The Ludus would also allow for you to train defenders, that would defend your Ludus from other Gladiators attacking. Example: Spartacus starts a Ludus and is presented with some starting buildings he can construct: Training Grounds, Forge, and Bathes Training Grounds: Allows for 1 Thrall to be recruited for defense Every 24hrs, strength of Thrall increases If thrall is killed, you can then train a new Thrall Actions: Train - Costs 2 rope, 1 leather, 1 wood, 1 Doctore (more Doctore increases speed of training) Building a Training Grounds may then allow for other buildings to be constructed, or current buildings to advance. For example, to level the Training Grounds up to level 3, may require a Bathes of level 2 to be constructed first. ======== The other side of this is, you can attack/raid other Ludus now. When you attack, you must use your Gladiator to fight through any defenders the Ludus has. You only fight these defenders, not the Gladiator who owns the Ludus. If you defeat at least 1 defender, you will be rewarded, but defeating all defenders gives you a greater loot. In this your spoils will give you a percentage of accumulated coin, gems, runes, materials, and possibly followers.
Runes / Elder Futhark
The Germanic believed in runes and glyphs, Elder Futhark, which were believed to give them blessings in battle, good luck, and even magical properties. This is the concept behind runes. Runes that can be attached to upgraded equipment that increase/enhance Skills in the Skill Tree. This would be a follow up to the new Skill Tree suggestion. Runes would come in different sizes and can be combined to create larger runes. The runes provide different skill/effect advantages based on the type of equipment they are attached to. The runes for the image would look like the old ancient runes, which were typically carved into stone or the object they were blessing. Example: Fehu: ᚠ Means: wealth Attached To: Helm: +10% coin gain in all forms Chest: +10 coins gained from Arena Feet: +1 to Abundance Skill etc… Thurisaz: ᚦ Means: Thorn, Protection Attached to: Chest: +5% increased mitigation Shield: Deal 5% damage back to attackers when guarding Feet: Reduce damage from Guard Damage (spikes, shield slam, skills) by 25% etc… Can also require a new asset/material, Ink, or use an existing to reflect it being carved or molded into equipment.
In Progress
3Actively being built
Poisons
New set of cards for combat, introducing poisons that allow players to slowly break down their opponent.
More Weapons/EQ!!!
Provide more items for the players, possibly rethink the forging system also! All current items will become COMMON for their type New UNCOMMON/RARE items will now be created from the common and will visually be apparent they are better versions, along with better stats.
Taunt Emojis in Arena
The ability to taunt the opponent / be taunted
Completed
1Recently shipped