Skip to main content

In Review

16

Under consideration

Feature Request

Skill Trees :(

Not a fan of the current skill tree system. Its slow and players can't really test builds with skills until they are higher level. Other games offer a skill/perk system that has restrictions/gating but is more open. Example: Roar, currently us a Tier 9 skill which means I think I can't get until past level 15. Instead Roar can be selected, with the restriction being 15str required for 1st pt, 20str for 2nd point, and 25str for 3rd point. This would allow for players to have more unique skill build outs and to test different strategies.

An Anonymous User
Feature Request

Arena Wagers

Allow for players to open a challenge and provide a wager (such as coin or gems). Accepting the challenge means you accept the wager. Winner is rewarded the winnings.

Claude Wild
Feature Request

Share a Challenge

It would be cool if a user could copy a link to a challenge, and send it directly to a friend via text message!

Mike Estes
Feature Request

Achievements

An achievement board for players to know when they accomplish certain tasks.

Claude Wild
Feature Request

Sell Actions

Allow for players to sell Action cards for coin.

Claude Wild
Feature Request

Wanted/Bounty

System that will allow for players to place a bounty upon another player. First person to defeat them is rewarded the bounty.

Claude Wild
Feature Request

Daily Quests

Perform a random assortment of tasks each day that provide a reward

Claude Wild
Feature Request

Adding stats points

I have 92 stats points but could add them on any stats, can someone help me please I’ve try couple things folks says on the tribune but didn’t work either

Armond
Feature Request

Ludus - Defense System

Would require some changes to Followers, mainly in how to gain them. Gladiator would now have a Ludus they can build up, which will provide some advantages, mainly passives and gaining items such as material gains, followers, coins, gems, and Runes. The Ludus would also allow for you to train defenders, that would defend your Ludus from other Gladiators attacking. Example: Spartacus starts a Ludus and is presented with some starting buildings he can construct: Training Grounds, Forge, and Bathes Training Grounds: Allows for 1 Thrall to be recruited for defense Every 24hrs, strength of Thrall increases If thrall is killed, you can then train a new Thrall Actions: Train - Costs 2 rope, 1 leather, 1 wood, 1 Doctore (more Doctore increases speed of training) Building a Training Grounds may then allow for other buildings to be constructed, or current buildings to advance. For example, to level the Training Grounds up to level 3, may require a Bathes of level 2 to be constructed first. ======== The other side of this is, you can attack/raid other Ludus now. When you attack, you must use your Gladiator to fight through any defenders the Ludus has. You only fight these defenders, not the Gladiator who owns the Ludus. If you defeat at least 1 defender, you will be rewarded, but defeating all defenders gives you a greater loot. In this your spoils will give you a percentage of accumulated coin, gems, runes, materials, and possibly followers.

CJ Wild
Feature Request

Runes / Elder Futhark

The Germanic believed in runes and glyphs, Elder Futhark, which were believed to give them blessings in battle, good luck, and even magical properties. This is the concept behind runes. Runes that can be attached to upgraded equipment that increase/enhance Skills in the Skill Tree. This would be a follow up to the new Skill Tree suggestion. Runes would come in different sizes and can be combined to create larger runes. The runes provide different skill/effect advantages based on the type of equipment they are attached to. The runes for the image would look like the old ancient runes, which were typically carved into stone or the object they were blessing. Example: Fehu: ᚠ Means: wealth Attached To: Helm: +10% coin gain in all forms Chest: +10 coins gained from Arena Feet: +1 to Abundance Skill etc… Thurisaz: ᚦ Means: Thorn, Protection Attached to: Chest: +5% increased mitigation Shield: Deal 5% damage back to attackers when guarding Feet: Reduce damage from Guard Damage (spikes, shield slam, skills) by 25% etc… Can also require a new asset/material, Ink, or use an existing to reflect it being carved or molded into equipment.

CJ Wild

In Progress

3

Actively being built

Completed

1

Recently shipped

Feature Request

Questing

New system where a player can take on a quest, where they begin with a standard deck of actions and equipment. Player traverses a map, where they can fight and earn new cards and equipment. Shops, random encounters and boss fights will be part of the quest. The goal is to make it through as many stages as possible, without losing a fight. This is considered a black-box challenge, where your current progression with your character does not impact/matter. This is a challenge where all players are on the same level. Basic starting deck to start Basic equipment to start Player can choose a path to traverse on the map Fights will have multiple enemies within Winning fights rewards player with a random choice of equipment and cards they can pick from to add to their current deck/equipment. Relics can also be earned this way, though they are more rare. Shops can be visited to buy cards and equipment or to sell items Each stage ends with a boss fight, upon winning allows player to move to next stage Traversing the map requires willpower. Running out of willpower will harm your character until you can gain more back. Shops allow you to replenish willpower and also completing a stage will refresh a portion of your willpower. Losing a battle (vigor falls to 0) or running out of willpower and suffering enough damage to reduce your vigor to 0, will cause your quest run to be over. You will start over. A special type of territory map will display who is the furthest in their quests, providing daily rewards to that player. Multiple territories will eventually be opened.

Claude Wild